chess.js
chess.js is a Javascript chess library that is used for chess move
generation/validation, piece placement/movement, and check/checkmate/stalemate
detection - basically everything but the AI.
chess.js has been extensively tested in node.js and most modern browsers.
Installation
To install the stable version:
npm install --save chess.js
chess.js is also available via CDNJS:
<script src="https://cdnjs.cloudflare.com/ajax/libs/chess.js/0.10.2/chess.js"></script>
Example Code
The code below plays a complete game of chess ... randomly.
var Chess = require('./chess').Chess;
var chess = new Chess();
while (!chess.game_over()) {
var moves = chess.moves();
var move = moves[Math.floor(Math.random() * moves.length)];
chess.move(move);
}
console.log(chess.pgn());
Sites Using chess.js
Need a user interface? Try Chris Oakman's excellent
chessboard.js library. See
chessboard.js - Random vs Random for
an example integration of chess.js with chessboard.js.
API
Constructor: Chess([ fen ])
The Chess() constructor takes an optional parameter which specifies the board configuration
in Forsyth-Edwards Notation.
var chess = new Chess();
var chess = new Chess('r1k4r/p2nb1p1/2b4p/1p1n1p2/2PP4/3Q1NB1/1P3PPP/R5K1 b - c3 0 19');
.ascii()
Returns a string containing an ASCII diagram of the current position.
var chess = new Chess();
chess.move('e4');
chess.move('e5');
chess.move('f4');
chess.ascii();
.board()
Returns an 2D array representation of the current position. Empty squares are
represented by null
.
var chess = new Chess();
chess.board();
{type: 'n', color: 'b'},
{type: 'b', color: 'b'},
{type: 'q', color: 'b'},
{type: 'k', color: 'b'},
{type: 'b', color: 'b'},
{type: 'n', color: 'b'},
{type: 'r', color: 'b'}],
[...],
[...],
[...],
[...],
[...],
[{type: 'r', color: 'w'},
{type: 'n', color: 'w'},
{type: 'b', color: 'w'},
{type: 'q', color: 'w'},
{type: 'k', color: 'w'},
{type: 'b', color: 'w'},
{type: 'n', color: 'w'},
{type: 'r', color: 'w'}]]
.clear()
Clears the board.
chess.clear();
chess.fen();
.fen()
Returns the FEN string for the current position.
var chess = new Chess();
chess.move('e4');
chess.move('e5');
chess.move('f4');
chess.fen();
.game_over()
Returns true if the game has ended via checkmate, stalemate, draw, threefold repetition, or insufficient material. Otherwise, returns false.
var chess = new Chess();
chess.game_over();
chess.load('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
chess.game_over();
chess.load('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
chess.game_over();
.get(square)
Returns the piece on the square:
chess.clear();
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.get('a5');
chess.get('a6');
.history([ options ])
Returns a list containing the moves of the current game. Options is an optional
parameter which may contain a 'verbose' flag. See .moves() for a description of the
verbose move fields.
var chess = new Chess();
chess.move('e4');
chess.move('e5');
chess.move('f4');
chess.move('exf4');
chess.history();
chess.history({ verbose: true });
.in_check()
Returns true or false if the side to move is in check.
var chess = new Chess('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
chess.in_check();
.in_checkmate()
Returns true or false if the side to move has been checkmated.
var chess = new Chess('rnb1kbnr/pppp1ppp/8/4p3/5PPq/8/PPPPP2P/RNBQKBNR w KQkq - 1 3');
chess.in_checkmate();
.in_draw()
Returns true or false if the game is drawn (50-move rule or insufficient material).
var chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
chess.in_draw();
.in_stalemate()
Returns true or false if the side to move has been stalemated.
var chess = new Chess('4k3/4P3/4K3/8/8/8/8/8 b - - 0 78');
chess.in_stalemate();
.in_threefold_repetition()
Returns true or false if the current board position has occurred three or more
times.
var chess = new Chess('rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1');
chess.in_threefold_repetition();
chess.move('Nf3'); chess.move('Nf6'); chess.move('Ng1'); chess.move('Ng8');
chess.in_threefold_repetition();
chess.move('Nf3'); chess.move('Nf6'); chess.move('Ng1'); chess.move('Ng8');
chess.in_threefold_repetition();
Allows header information to be added to PGN output. Any number of key/value
pairs can be passed to .header().
chess.header('White', 'Robert James Fischer');
chess.header('Black', 'Mikhail Tal');
chess.header('White', 'Morphy', 'Black', 'Anderssen', 'Date', '1858-??-??');
Calling .header() without any arguments returns the header information as an object.
chess.header();
.insufficient_material()
Returns true if the game is drawn due to insufficient material (K vs. K,
K vs. KB, or K vs. KN); otherwise false.
var chess = new Chess('k7/8/n7/8/8/8/8/7K b - - 0 1');
chess.insufficient_material()
.load(fen)
The board is cleared, and the FEN string is loaded. Returns true if the position was
successfully loaded, otherwise false.
var chess = new Chess();
chess.load('4r3/8/2p2PPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
chess.load('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
.load_pgn(pgn, [ options ])
Load the moves of a game stored in
Portable Game Notation.
pgn
should be a string. Options is an optional object
which may contain
a string newline_char
and a boolean sloppy
.
The newline_char
is a string representation of a valid RegExp fragment and is
used to process the PGN. It defaults to \r?\n
. Special characters
should not be pre-escaped, but any literal special characters should be escaped
as is normal for a RegExp. Keep in mind that backslashes in JavaScript strings
must themselves be escaped (see sloppy_pgn
example below). Avoid using
a newline_char
that may occur elsewhere in a PGN, such as .
or x
, as this
will result in unexpected behavior.
The sloppy
flag is a boolean that permits chess.js to parse moves in
non-standard notations. See .move
documentation for more information about
non-SAN notations.
The method will return true
if the PGN was parsed successfully, otherwise false
.
var chess = new Chess();
pgn = ['[Event "Casual Game"]',
'[Site "Berlin GER"]',
'[Date "1852.??.??"]',
'[EventDate "?"]',
'[Round "?"]',
'[Result "1-0"]',
'[White "Adolf Anderssen"]',
'[Black "Jean Dufresne"]',
'[ECO "C52"]',
'[WhiteElo "?"]',
'[BlackElo "?"]',
'[PlyCount "47"]',
'',
'1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.d4 exd4 7.O-O',
'd3 8.Qb3 Qf6 9.e5 Qg6 10.Re1 Nge7 11.Ba3 b5 12.Qxb5 Rb8 13.Qa4',
'Bb6 14.Nbd2 Bb7 15.Ne4 Qf5 16.Bxd3 Qh5 17.Nf6+ gxf6 18.exf6',
'Rg8 19.Rad1 Qxf3 20.Rxe7+ Nxe7 21.Qxd7+ Kxd7 22.Bf5+ Ke8',
'23.Bd7+ Kf8 24.Bxe7# 1-0'];
chess.load_pgn(pgn.join('\n'));
chess.fen();
chess.ascii();
var sloppy_pgn = ['[Event "Wijk aan Zee (Netherlands)"]',
'[Date "1971.01.26"]',
'[Result "1-0"]',
'[White "Tigran Vartanovich Petrosian"]',
'[Black "Hans Ree"]',
'[ECO "A29"]',
'',
'1. Pc2c4 Pe7e5',
'2. Nc3 Nf6',
'3. Nf3 Nc6',
'4. g2g3 Bb4',
'5. Nd5 Nxd5',
'6. c4xd5 e5-e4',
'7. dxc6 exf3',
'8. Qb3 1-0'
].join('|');
var options = {
newline_char: '\\|',
sloppy: true
};
chess.load_pgn(sloppy_pgn);
chess.load_pgn(sloppy_pgn, options);
chess.fen();
.move(move, [ options ])
Attempts to make a move on the board, returning a move object if the move was
legal, otherwise null. The .move function can be called two ways, by passing
a string in Standard Algebraic Notation (SAN):
var chess = new Chess();
chess.move('e4')
chess.move('nf6')
chess.move('Nf6')
Or by passing .move() a move object (only the 'to', 'from', and when necessary
'promotion', fields are needed):
var chess = new Chess();
chess.move({ from: 'g2', to: 'g3' });
An optional sloppy flag can be used to parse a variety of non-standard move
notations:
var chess = new Chess();
chess.move('e2e4', {sloppy: true});
chess.move('e7-e5', {sloppy: true});
chess.move('Pf2f4', {sloppy: true});
chess.move('Pe5xf4', {sloppy: true});
chess = new Chess('r2qkbnr/ppp2ppp/2n5/1B2pQ2/4P3/8/PPP2PPP/RNB1K2R b KQkq - 3 7');
chess.move('Nge7');
chess.move('Nge7', {sloppy: true});
.moves([ options ])
Returns a list of legal moves from the current position. The function takes an optional parameter which controls the single-square move generation and verbosity.
var chess = new Chess();
chess.moves();
chess.moves({square: 'e2'});
chess.moves({square: 'e9'});
chess.moves({ verbose: true });
The piece, captured, and promotion fields contain the lowercase
representation of the applicable piece.
The flags field in verbose mode may contain one or more of the following values:
- 'n' - a non-capture
- 'b' - a pawn push of two squares
- 'e' - an en passant capture
- 'c' - a standard capture
- 'p' - a promotion
- 'k' - kingside castling
- 'q' - queenside castling
A flag of 'pc' would mean that a pawn captured a piece on the 8th rank and promoted.
.pgn([ options ])
Returns the game in PGN format. Options is an optional parameter which may include
max width and/or a newline character settings.
var chess = new Chess();
chess.header('White', 'Plunky', 'Black', 'Plinkie');
chess.move('e4');
chess.move('e5');
chess.move('Nc3');
chess.move('Nc6');
chess.pgn({ max_width: 5, newline_char: '<br />' });
.put(piece, square)
Place a piece on the square where piece is an object with the form
{ type: ..., color: ... }. Returns true if the piece was successfully placed,
otherwise, the board remains unchanged and false is returned. put()
will fail
when passed an invalid piece or square, or when two or more kings of the
same color are placed.
chess.clear();
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.put({ type: 'k', color: 'w' }, 'h1')
chess.fen();
chess.put({ type: 'z', color: 'w' }, 'a1')
chess.clear();
chess.put({ type: 'k', color: 'w' }, 'a1')
chess.put({ type: 'k', color: 'w' }, 'h1')
.remove(square)
Remove and return the piece on square.
chess.clear();
chess.put({ type: chess.PAWN, color: chess.BLACK }, 'a5')
chess.put({ type: chess.KING, color: chess.WHITE }, 'h1')
chess.remove('a5');
chess.remove('h1');
chess.remove('e1');
.reset()
Reset the board to the initial starting position.
.square_color(square)
Returns the color of the square ('light' or 'dark').
var chess = Chess();
chess.square_color('h1')
chess.square_color('a7')
chess.square_color('bogus square')
.turn()
Returns the current side to move.
chess.load('rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq e3 0 1')
chess.turn()
.undo()
Takeback the last half-move, returning a move object if successful, otherwise null.
var chess = new Chess();
chess.fen();
chess.move('e4');
chess.fen();
chess.undo();
chess.fen();
chess.undo();
.validate_fen(fen):
Returns a validation object specifying validity or the errors found within the
FEN string.
chess.validate_fen('2n1r3/p1k2pp1/B1p3b1/P7/5bP1/2N1B3/1P2KP2/2R5 b - - 4 25');
chess.validate_fen('4r3/8/X12XPk/1p6/pP2p1R1/P1B5/2P2K2/3r4 w - - 1 45');
MUSIC
Musical support provided by:
BUGS
- The en passant square and castling flags aren't adjusted when using the put/remove functions (workaround: use .load() instead)
TODO
- Investigate the use of piece lists (this may shave a few cycles off
generate_moves() and attacked()).
- Refactor API to use camelCase - yuck.
- Add more robust FEN validation.